Sometimes they may give out free buildings in the Specialists & Upgrades section but it is ultimately RNGįor Week 1, you can take your time in thinking on what to hire as the timer doesn't start until you get into game and place down your base but for every other week after that, you have to aim for, at the very least, a 1 min planning round. Hiring Employees - essentially this is where you are able to hire out buildings to build during the round, the defacto "planning" stage. This leads us nicely to the next part of Campaign: Week 4 is the same as Skirmish where you buy out your opponent but this time its against 4 opponents with the added benefits from hiring employees Week 1 - 3 requires you to buy stock from the colony instead of buying out your opponent, the week ends once it reaches SOL 7, whoever has the most stock at the end wins the week The same advice from Skirmish applies but it is a widely different ball park. Best to rely on your pre-round planning phase (contract & hiring) to get what you need. It would be far better to skip the auction (shift + click the minimize button for the auction window). DO NOT take ANY auctions, no matter how juicy the offering is, it is not worth the time hit, this will make your runs a little bit harder since your opponents will get benefits and can close the gap but from a speedrunning standpoint, this will give you a minimum of 1 min of a time save with a maximum of 10 depending on how much back and forth bidding there is.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |